Wizards of the Coast

Magic: The Gathering® | Wild Bounty - Brawl Deck


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Description

Throne of Eldraine Brawl Deck | Green-White-Blue

Every creature you cast turns the next page.

Wild Bounty is a ready-to-play 60-card Brawl deck of giants, faeries and fairy-tale beasts, led by a storyteller who draws a card and plants a land every time a creature joins the tale. Its designers called it the "spikier" of the four Throne of Eldraine Brawl decks: less about a single combo, more about raw power and card flow.

Chulane, Teller of Tales, the foil commander of the Wild Bounty Brawl Deck

Your commander | foil

Chulane, Teller of Tales

A five-mana 2/4 with vigilance. Whenever you cast a creature spell, you draw a card, then you may put a land from your hand straight onto the battlefield. For {3} and a tap, he returns one of your creatures to your hand. Cast a creature, gain a card and a land, then send your best one back to tell its story again.

Grow, fight, take flight

Twenty-four creatures fill the list, so Chulane is rarely short of a reason to draw. Three of them show how a game with him tends to unfold:

Beanstalk Giant, with its Fertile Footsteps Adventure, from the Wild Bounty Brawl Deck

3, then 7 mana | Grow

Beanstalk Giant

An Adventure card: first it fetches you a land, later the Giant itself arrives as big as your land count. Chulane counts only the creature half, and that's the half that hits hard.

Thorn Mammoth card from the Wild Bounty Brawl Deck

7 mana | Fight

Thorn Mammoth

A 6/6 trampler that picks a fight every time it or another of your creatures enters. It was designed for this deck, and its playtest name was "Giant with Anger Issues".

Faerie Formation card from the Wild Bounty Brawl Deck

5 mana | Take flight

Faerie Formation

A 5/4 flyer that turns spare mana into more flyers. Every activation makes a 1/1 Faerie and draws a card, so the late game never runs dry.

Card images shown for reference. Chulane is foil in this deck; the other 59 cards are non-foil.

Tell the best stories twice

Chulane's second ability is where the deck gets greedy. Return Thorn Mammoth and cast it again for another card, another land and another fight, or pick up Beanstalk Giant to send it on its Adventure a second time. Creatures that do something when they arrive, like Kraul Harpooner, which can pick a fight with an opposing flyer on arrival, get better every time they come home.

Mana dorks such as Paradise Druid, Incubation Druid and Leafkin Druid get Chulane out early, while Time Wipe and Prison Realm handle what the creatures can't. Command Tower, Arcane Signet, Hallowed Fountain and Temple of Mystery keep all three colours on tap.

New to Brawl?

Brawl is Commander's quicker cousin: a 60-card deck with one copy of each card apart from basic lands, led by a legendary commander who waits in the command zone so you can cast them every game. Players start at 25 life one-on-one, or 30 in a multiplayer game.

Wild Bounty came out in 2019 for Standard Brawl, and its cards have since left Standard. Today it's at home at the kitchen table against friends' casual decks, or as the first 60 cards of a Commander deck, which Chulane leads just as happily.

What's in the box

  • 1 ready-to-play 60-card Brawl deck (green-white-blue): 1 foil Chulane, Teller of Tales and 59 non-foil cards, lands included
  • 7 cards made for the Brawl decks and not found in Throne of Eldraine Draft Boosters: Chulane, Faerie Formation, Steelbane Hydra, Thorn Mammoth, Arcane Signet, Tome of Legends and Command Tower
  • 1 life wheel

Want a hand with your first game? Ask a Champion in store.

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